They were a good, if a bit simple, final enemy type for the Earth bound levels. The player only encounters Controllers once in the released game. As a much-needed balance, the bees from them no longer home in on you, and individual bee damage has been lowered. They'll leap onto different platforms, find a way to outflank you, get in your face, and unleash a devastating secondary "hornet hurricane" attack. The new Agrunt is the most mobile, unpredictable enemy in the whole game besides our assassins. In the vast, wide open spaces of Xen however, they became extremely frustrating to fight. They fit relatively well into the tough, cover-laden final levels of Earth. Our original Alien Grunts were tank enemies that shot ridiculously powerful homing bees. Our level designers were slack-jawed when they saw how much it improves the look of the whole game, bringing a true sense of scale to the levels. Best of all, it's very inexpensive to render, costing about as much performance as a single dynamic light. The new "Xog" can be configured on the fly with instant results ingame, it can change over time with I/O, and it can vary in density and color based on height. Using the GBuffer that we've developed for our new Dynamic Lights, we've added a dynamic, very flexible new fog system that replaces Source's legacy fog.
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