![]() ![]() ![]() ![]() ![]() If it's somehow passed you by, the Gothic series consists of what used to be known as 'real ale' RPGs, where ores and goblins stroll a mystical fiddle-de-de land, and dungeons full of unspeakable beasts await smiting from a suitably hirsute hero. The obvious question is why are Spellbound developing Arcania, given that the puntastically-named Piranha Bytes made the first three instalments. Welcome to Kehl, where the best thing is the bridge to Strasbourg, and the second best is the 24-hour McDonalds. Thankfully, the German press couldn't make it to the unveiling of Arcania, which was held at the offices of Spellbound, its developer, in a bleak industrial estate on the banks of the Rhine, where the obligatory yellow Ferrari sticks out like a sore thumb. What Is It about the Germans and their technical questions? When Michelangelo unveiled the ceiling of the Sistine Chapel to the assembled press, did a German art journalist stick up his hand and ask how many tins of paint it took? Seems unlikely, but when Germans are involved there's always some earnest berk who seems obsessed with how many pixels and polygons a particular game has. ![]()
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